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# Makefile for the project Blackjack
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## General Flags
PROJECT = Blackjack
MCU = atmega16
TARGET = Blackjack.elf
CC = avr-gcc

## Options common to compile, link and assembly rules
COMMON = -mmcu=$(MCU)

## Compile options common for all C compilation units.
CFLAGS = $(COMMON)
CFLAGS += -Wall -gdwarf-2 -std=gnu99   -DF_CPU=1000000UL -O0 -funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums
CFLAGS += -MD -MP -MT $(*F).o -MF dep/$(@F).d 

## Assembly specific flags
ASMFLAGS = $(COMMON)
ASMFLAGS += $(CFLAGS)
ASMFLAGS += -x assembler-with-cpp -Wa,-gdwarf2

## Linker flags
LDFLAGS = $(COMMON)
LDFLAGS +=  -Wl,-Map=Blackjack.map


## Intel Hex file production flags
HEX_FLASH_FLAGS = -R .eeprom -R .fuse -R .lock -R .signature

HEX_EEPROM_FLAGS = -j .eeprom
HEX_EEPROM_FLAGS += --set-section-flags=.eeprom="alloc,load"
HEX_EEPROM_FLAGS += --change-section-lma .eeprom=0 --no-change-warnings


## Include Directories
INCLUDES = -I"H:\Eigene Dateien\My_Projects\Blackjack\." -I"H:\Eigene Dateien\My_Projects\Blackjack\..\ACUAS" -I"H:\Eigene Dateien\My_Projects\Blackjack\..\ACUAS\LCD" -I"H:\Eigene Dateien\My_Projects\Blackjack\..\ACUAS\UART" 

## Objects that must be built in order to link
OBJECTS = Blackjack.o ACUASuart.o ACUAS.o ACUASlcd.o lcd.o uart.o 

## Objects explicitly added by the user
LINKONLYOBJECTS = 

## Build
all: $(TARGET) Blackjack.hex Blackjack.eep Blackjack.lss size

## Compile
Blackjack.o: ../Blackjack.c
	$(CC) $(INCLUDES) $(CFLAGS) -c  $<

ACUASuart.o: ../../ACUAS/ACUASuart.c
	$(CC) $(INCLUDES) $(CFLAGS) -c  $<

ACUAS.o: ../../ACUAS/ACUAS.c
	$(CC) $(INCLUDES) $(CFLAGS) -c  $<

ACUASlcd.o: ../../ACUAS/ACUASlcd.c
	$(CC) $(INCLUDES) $(CFLAGS) -c  $<

lcd.o: ../../ACUAS/LCD/lcd.c
	$(CC) $(INCLUDES) $(CFLAGS) -c  $<

uart.o: ../../ACUAS/UART/uart.c
	$(CC) $(INCLUDES) $(CFLAGS) -c  $<

##Link
$(TARGET): $(OBJECTS)
	 $(CC) $(LDFLAGS) $(OBJECTS) $(LINKONLYOBJECTS) $(LIBDIRS) $(LIBS) -o $(TARGET)

%.hex: $(TARGET)
	avr-objcopy -O ihex $(HEX_FLASH_FLAGS)  $< $@

%.eep: $(TARGET)
	-avr-objcopy $(HEX_EEPROM_FLAGS) -O ihex $< $@ || exit 0

%.lss: $(TARGET)
	avr-objdump -h -S $< > $@

size: ${TARGET}
	@echo
	@avr-size -C --mcu=${MCU} ${TARGET}

## Clean target
.PHONY: clean
clean:
	-rm -rf $(OBJECTS) Blackjack.elf dep/* Blackjack.hex Blackjack.eep Blackjack.lss Blackjack.map


## Other dependencies
-include $(shell mkdir dep 2>/dev/null) $(wildcard dep/*)

